Play renders the piece and plays it. Render rebuilds the audio after an edit without starting playback. New seed writes a different melody from the same settings, which is the fastest way to find one you like. Download saves what you just heard as an mp3. The keys space, R, N and D do the same.
The circle on the left is the pan itself: the low ding at the centre, the tone fields around it in playing order. Tap any field to hear that note. Fields light up as the piece strikes them. Change which notes exist with Root and Scale under Instrument.
Each dot is a strike; its trail is how long that note actually rings, so where trails overlap the piece becomes a wash. Drag a dot to move it in time or to another field, double-click to remove it, double-click empty space to add one, and use the up and down arrows to strike harder or softer.
The strips under the pattern are layers. Click one to edit it; the slider sets its level, M mutes and S solos. Those are instant, because they re-mix audio already sent rather than making new audio. Reverb is the same. Everything else needs a render.
Development is the important one: low keeps one figure cycling, which is what makes it calm; high turns it into music you follow. Ding under phrase is how often the low note lands underneath; at 100% it starts to sound ceremonial. Entrance, wind-down and decay into silence shape how it begins and ends.
The pan itself: tuned steel, long ring.
Low keeps the figure cycling, which is what makes it calm. High makes it a piece you follow.
Under every phrase it reads as a temple bell.
Octaves up or down. Two pans an octave apart read as two players rather than one doubled.
Instant: it re-mixes stems the engine already sent, like the layer faders. Everything else needs a render.
Used for the downloaded file.
Nothing rendered yet. Each render is kept here so you can play it again or download it without rendering twice.